Awesome sound done by Samuel McLean for Dyadic game!
Dyadic is well underway and the heat is on to complete all the audio assets within the next two weeks! Following the gantt chart that Jack Kuskoff has created, I have produced the first round of audio that was due, the base and player layers. Jack had a great idea at the start of this project and that was to give each player a unique instrument that would sound when the player is in control of a relic that helps to solve puzzles. Bringing the idea of players having layers into a workable audio system for the game was a challenge and because of the research I have done this year about layered composition my task was simplified.
Player One Layer – Tenor Recorder
Player Two Layer – Cello
First, I composed a piece of music with an identical melody that was able to be played on two separate instruments…
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